Tuesday, May 17, 2005, 10:27 AMIt's been a while since my last update and I've worked on quite a few things since, including the first release of StroQ, the Polarium clone I mentionned two posts earlier. As planned, it is written entirely in C++ using Qt, and its development went smoother than I initially expected. The Qt toolkit is definitely a great piece of software, even though C++ looks like black magic in comparison to more recent languages like Java or C#. The result though, is well worth the effort: a native (or close to native) experience on different platforms from a single source tree.
In accordance with my previous posts, I tried to make this first StroQ release as polished as possible. The program is not finished by any means, but features full documentation, code comments, graphics (in game and packaging) and has been tested to compile and run on the three targeted platforms. It is basically ready for user/developer feedback.